Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

How to Master Energy Clicker

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

What’s Unique About This Game

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Which company is behind this game’s creation?

The team that worked on the design and programming of this game is Barsuk Studio.

In what category is this game primarily placed?

This game is considered a Casual, Simulation type.

What tools or platforms support the development of this game’s visual assets and gameplay mechanics?

The game development library used for this project is Javascript.

Does the game involve scenarios that include cruelty?

No, there are no scenes of cruelty in Energy Clicker.

Is Energy Clicker compatible with mobile devices?

Yes, players can enjoy Energy Clicker on mobile phones and tablets.

What categories are used to tag this game?

The main keywords or labels for this game are cartoon, clicker.

Is the game appropriate for a children's age group?

Yes, Energy Clicker is appropriate for a child's age group.

Is this game targeted towards a specific gender?

The game is suited for Male & Female players.

Does the game contain any blood-related violence?

No, Energy Clicker does not feature any content involving blood.
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